
A complete curriculum outline for a Unity Masterclass focused on 3D games, designed for learners aged 13 and up: This 12-week beginner-friendly course introduces students aged 13 and up to the exciting world of 3D game development using Unity. Through hands-on learning, students will explore the Unity Editor, 3D environments, physics, C# scripting, and game design principles. They’ll build interactive 3D games, develop gameplay mechanics, and design engaging levels with lighting, sound, and UI. The course ends with a personal capstone project where each student creates and showcases their own unique 3D game. Ideal for young creators interested in game design, programming, or 3D worlds—no prior experience required!
Unity 3D Game Development Masterclass (Ages 13+)
Duration: 12 weeks (2–3 hours/week)
Module 1: Foundations of Unity (Weeks 1–2).
• Introduction to Unity Editor & Interface.
• Navigating the Scene View & Game Objects.
• Understanding 3D Space (XYZ, scale, rotate, transform).
• Basic Materials, Textures, and Lighting.
• Building a simple 3D scene (room or playground).
Mini Project: My First 3D Scene.
Module 2: Game Mechanics & Physics (Weeks 3–4)
• Rigidbodies and Colliders.
• Introduction to Unity Physics: Gravity, Forces.
• Object movement with Rigidbody and Transform.
• Triggers and basic collision detection.
• Player controller (keyboard/mouse or gamepad).
Mini Project: Obstacle Course with Physics Challenges.
Module 3: Scripting with C# (Weeks 5–6).
• Unity’s scripting basics.
• Variables, methods, and events.
• Input handling.
• Working with scripts to control player, objects.
• Debugging basics.
Mini Project: Create a "Collect the Coins" Game.
Module 4: Game Design & Environment (Weeks 7–8)
• Terrain Tools: creating landscapes.
• Environment props & skyboxes.
• Lighting & Shadows for atmosphere.
• Intro to audio (background music, SFX).
• Level design basics and player guidance.
Mini Project: Design a Mini Open World Scene.
Module 5: UI and Game Systems (Weeks 9–10)
• Unity UI system (Canvas, Buttons, Text, Panels).
• Health bars, score counters.
• Start menus, pause screens, and win/loss conditions.
• Saving and loading data (PlayerPrefs).
Mini Project: Build a Game UI with Start/End Screens.
Module 6: Final Game Project (Weeks 11–12)
• Students brainstorm and design their own simple 3D game.
• Apply concepts from all modules.
• Iterate with feedback.
• Polish & prepare for showcase.
Final Showcase: Present finished games (optional: demo day, parents/teachers invited).
Tools & Resources:
• Unity Hub & Unity LTS version.
• Visual Studio (for C# scripting).
• Asset Store (free assets).
• Templates and starter packs.
Optional Add-ons:
• VR Preview using Unity XR if available.
• Intro to Shader Graph or Visual Scripting (Bolt).
• Exporting builds for PC/WebGL.
Materials:
Windows Laptop (Recommended Specs)
• OS: Windows 10 or 11 (64-bit)
• CPU: Intel i5/Ryzen 5 or better
• RAM: 8–16 GB
• GPU: GTX 1050 or better (integrated OK for beginners)
• Storage: SSD, 20 GB+ free
• Screen: 13” or larger, Full HD preferred
Mac Laptop (Recommended Specs)
• OS: macOS 12 Monterey or newer
• CPU: Apple M1/M2/M3 or Intel i5 or better
• RAM: 8–16 GB
• Storage: SSD, 20 GB+ free
• Screen: 13” or larger, Retina or Full HD
Validity Period:
All sessions are valid for 90 days upon booking
Age Requirements:
13 and older
Additional Info:
- A certificate of completion will be available upon request.
Location:
The class can be held in the locations mentioned below:
Starbucks Al Barsha Commercial Branch, or Starbucks Mall Of The Emirates Branch
OR
At the instructor's home (Unit # to be shared upon booking), Al Telal 11, First Al Khail Road, Barsha 1
OR
At your premise in the following areas - Tecom, Barsha Heights,The Greens, Al Barsha 1
Dubai