
Healthcare VR Mastery: Building Medical Simulations in Unity is a beginner-friendly course designed to introduce students, educators, and medical professionals to the world of Virtual Reality (VR) development for healthcare applications. Over six months, participants will gain hands-on experience using Unity to build immersive VR environments that simulated medical procedures, anatomy exploration, patient interactions, and training scenarios.
Through structured weekly lessons and practical mini-projects, learners will develop both technical skills in Unity and a deep understanding of how VR can enhance medical education and simulation. By the end of the course, students will have created a fully interactive VR medical simulation, ready to demonstrate as a portfolio piece or educational tool.
Duration: 6 Months (Approx. 5–6 hours/week)
Target Audience: Beginners, students (high school or above), healthcare educators/developers
Month 1: Unity & C# Fundamentals
Goal: Build comfort with Unity Editor and basic scripting in C#.
Learning Topics.
• Unity interface, Scenes, Game Objects.
• Transforms, Prefabs, Materials.
• Basic C# (variables, functions, conditionals).
• Simple interactions (move, rotate, scale).
Resources.
• Unity Learn – Unity Essentials Pathway.
• YouTube – Brackeys: Unity Beginner Tutorials.
• Book (optional): Learning C# by Developing Games with Unity.
Project
• Mini Project: Build a 3D medical office with interactable objects (e.g., a stethoscope, chair).
Month 2: VR Development Basics
Goal: Understand how to build and run a basic VR scene.
Learning Topics
• Installing XR Plugin Management (OpenXR)
• Setting up Oculus or similar headset with Unity
• XR Rig setup (camera, hands/controllers)
• Locomotion (teleportation, continuous movement)
• UI in VR (canvas, world-space buttons)
Project
• VR Lab Scene: Create a room where users can pick up and inspect simple objects in VR.
Month 3: Medical-Themed Interaction
Goal: Begin integrating medical concepts into interaction.
Learning Topics
• Anatomy models (importing and interacting).
• Object highlighting, labeling, scaling.
• Sound effects and UI feedback.
• Basic interaction logic (e.g., “touch organ to get info”).
0Resources
• Unity Asset Store (anatomy models).
• Sketchfab (human organs, skeletons).
• Unity UI Toolkit or TextMeshPro.
Project
• Anatomy Viewer: Interactive 3D heart, lungs, or brain with educational labels and zoom features.
Month 4: Procedure Simulations
Goal: Simulate a simplified medical procedure or checklist.
Learning Topics
• Step-by-step process logic (e.g., using FSM or enums).
• Timers and user guidance.
• Animation basics (for tools or patient response).
• Trigger zones and condition checking.
Resources
• Unity Learn – Medical Simulation Use Cases.
• YouTube – VR MedTech or Unity Procedural Sim Demos.
Project
• Surgical Prep Simulation: User completes glove-wearing,
sanitation, and scalpel-picking steps.
Month 5: Advanced Interaction & UX
Goal: Improve realism and feedback using XR features.
Learning Topics
• VR hand presence and animations.
• Haptic feedback (if hardware supports it).
• Voice-over or audio guidance.
• Gaze-based interaction (for accessibility).
• Hand tracking or MRTK (optional).
Resources
• MRTK (for Hololens or hand-tracked UI).
• Final IK or Oculus Interaction SDK (for advanced hand behavior).
Project
• Patient Intake Simulation: Use voice + controller interaction to fill in a patient chart and monitor vitals.
Month 6: Final Capstone Project
Goal: Create a complete, educational medical VR simulation.
Steps
• Define learning goal (e.g., anatomy, emergency response).
• Script storyboard and procedure.
• Build, test, and present simulation.
• Include instructions and usability tips for new users.
Project Ideas
• Emergency Room Trainer: Guide user through CPR steps or triage simulation.
• Anatomy Lab Tour: Interactive tour of a 3D virtual anatomy lab with quizzes.
Materials:
Windows Laptop (Recommended Specs)
• OS: Windows 10 or 11 (64-bit)
• CPU: Intel i5/Ryzen 5 or better
• RAM: 8–16 GB
• GPU: GTX 1050 or better (integrated OK for beginners)
• Storage: SSD, 20 GB+ free
• Screen: 13” or larger, Full HD preferred
Mac Laptop (Recommended Specs)
• OS: macOS 12 Monterey or newer
• CPU: Apple M1/M2/M3 or Intel i5 or better
• RAM: 8–16 GB
• Storage: SSD, 20 GB+ free
• Screen: 13” or larger, Retina or Full HD
Validity Period:
All sessions are valid for 6 months upon booking
Age Requirements:
18 and older
Additional Info:
- A certificate of completion will be available upon request.
Location:
The class can be held in the locations mentioned below:
Starbucks Al Barsha Commercial Branch, or Starbucks Mall Of The Emirates Branch
OR
At the instructor's home (Unit # to be shared upon booking), Al Telal 11, First Al Khail Road, Barsha 1
OR
At your premise in the following areas - Tecom, Barsha Heights,The Greens, Al Barsha 1
Dubai