Online Class: Make Strong & Readable Thumbnails

Online Class: Make Strong & Readable Thumbnails

by Jacob John

570 AED

(VAT inclusive)

Online Class: Make Strong & Readable Thumbnails

570 AED

(VAT inclusive)

Flexible Dates
Dubai - Online Class
All Levels
Validity Period: All sessions are valid for 60 days upon booking
We offer a best price guarantee for our classes. If you get a better price, let us know & we'll give you a free AED 100 voucher.

Do you know that your rough sketches are highly valuable! They are unexplored goldmines! Quickly drawn rough sketches, which are drawn without any corrections are called Thumbnails.
These rough and loosely drawn sketches are the first steps your ideas take into the real world.

It doesn’t matter if you can or cannot draw cool sketches. You can still become a ‘visual communicator’ by learning how to present your rough sketches as strong and readable ‘Thumbnails’.

Thumbnailing is simple! You only need to have an ‘Idea’ that you are passionate about and want to share with the world. And your rough thumbnail must have basic ‘readability’.

This 1-on-1, online and interactive course is for all creatives who urgently need to present ideas in drawn form. It doesn’t matter if you are an expert artist or someone without any art training at all. The course consists of 22 sessions, 17 sessions (45 mins each) are for course learning and 5 sessions (1.5 hours each) are story sessions, for practice and comparison.

This program will add great value to your professional performance if you are a:

  • Film director
  • Professional photographer
  • Key animator (2D & 3D)
  • Art director
  • General creative designer

Course Outline

  • Session 1:
    • Intro and Story Session 1
    • Individual Project and Portfolio Launch
  • Session 2:
    • Negative space
    • Intro to camera view/framing (why it's important)
  • Session 3:
    • Contour drawing (demo)
    • Intro to straight lines, curved lines, and overlapping lines
    • Memory sketching 1 (single image)
    • Intro to 'look more and draw less'
  • Session 4:
    • Realistic anatomy - biped and quadruped (explained) (demo class)
    • Skeletal and muscular layout (pdf shares)

  • Session 5:
    • Simplified biped anatomy (sans facial features) (demo class)
    • Skeletal and muscular structure model, for the study of poses and movement
    • Understanding heads
  • Session 6:
    • Quadruped skeletal simplified (demo class)
    • Study/ compare quad and biped/ study of tiger skeletal/ dog skeletal)
  • Session 7:
    • Quadruped muscular form simplified (demo class)
    • Study/ dynamics of tail
    • Negative space and rotoscopy of tiger, horse and dog
  • Session 8:
    • Story Session 2
  • Session 9:
    • Essentials of building "structure reference" for an 'Animation-ready' biped model.
    • Anime balloon
    • Bubble structure explained
    • Using head proportion
    • Strong posing ideas
    • Model chart (live demo and assignment 1)
    • Getting Proportions Right 1 - chair exercise
    • Getting Proportions Right 2 - flipbook exercise
  • Session 10:
    • Realistic hand study
    • Muscular and skeletal structure study
    • Strong posing ideas
    • Memory Sketching - session 2 (2-5 progression)
  • Session 11:
    • Gesture drawing 1 (Demo)
    • Posing (Demo)
    • Balance (Demo)
    • Feet placement
    • Building pose from point of origin of the main action (Demo)
    • Foreshortening with overlapping lines. (Demo)
    • Study from the screen (intro)
    • Gesture drawing 2 ( timed/short)
  • Session 12:
    • Timed figure and props sketching
    • Using a pencil to judge proportions (Demo)
    • Simplified hand anatomy
    • Memory sketching (without looking at paper & without lifting pencil)
  • Session 13:
    • Story Session 3 (with 2 character chase)
    • Linework
    • Feet placement
    • Balance
    • Feeling of weight
  • Session 14:
    • Clay study of human head (Assignment 02)
    • Simplified HEAD structure
    • Essential differences 'Human' and 'Animal' heads (Demo)
  • Session 15:
    • Expression study
    • Mouth, Cheek and Eye brows
    • Acting /Expressions study (cartoon & live action)
    • Acting villians and heroes
    • Study from screen
  • Session 16:
    • Composition design 1
    • Camera angle and narrative
    • Clay model study for perspective drawing (studying the effect of Camera lens)
    • Frame freeze study from Japanese Anime films
  • Session 17:
    • Composition design 2
    • Visualizing new camera POV (Some interesting exercises with your phone camera)
  • Session 18:
    • Gesture drawing advanced (Exercises)
    • Line of action (Intro)
    • Timed setching using simplified skeletal structure (biped)
    • Timed sketching using simplified muscular structure (biped)
  • Session 19:
    • Timed life sketch sessions- Advanced
    • Introducing/creating the 'Check list'
  • Session 20:
    • Story Session 4( keyframes/shots from a sci-fi movie scene)
    • Acting in hands
    • Understanding how 'posing' compliments the story
    • Facial expression- powerful storytelling tool
    • Frame composition and storytelling
  • Session 21:
    • Timed sketching sessions from the screen (long session)
    • Detailing live-action film shots.
  • Session 22:
    • Story session 5
    • Re-do first story (improvised posing/ framing/expressions)
    • Comparing dates/output.
    • Frame composition
Read more

Skill Level:

All Levels


  • Participants need to have a  sketchbook, 3b, 6b, 9b pencils, an iPad and Apple Pencil + compatible app like procreate and a pack of soft pliable modeling clay. A smartphone is needed for certain modules.

Validity Period:

All sessions are valid for 60 days upon booking

Age Requirements:

18 and older


Via a video-calling app
Online Class

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# Sessions
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Each session takes 45 minutes

After booking this class you will be contacted by the instructor to set your schedule as per your availability.

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